![]() Some of the racing teams even came “pre-canned”, such as Sonic, Tails, and Knuckles, who are already an established team. ![]() The Sonic Universe has always had a theme of teamwork running throughout it I think back to my memories of when I played Sonic 2 and how Tails helicopters Sonic to a safe spot, or games like Sonic Heroes – there are already lots of examples of games that have lent themselves to the teamwork theme. With TSR, our starting point was our aim to make the game a team racing experience, and we looked at what elements best support that. First off, how did the idea for Team Sonic Racing come about? The Sonic Universe is huge, and with nearly 28 years’ worth of history to build on, where do you start when working on a game in a franchise like this?ĭerek Littlewood: My starting point for any game is “what is the experience you want to provide people with?” and then figure out which pieces allow you to provide that experience. The Sonic Stadium: Derek, Ben, thank you very much for taking the time to talk to us. We caught up with Derek Littlewood and Ben Wilson to find out more about the creative process that went into making Team Sonic Racing! Derek Littlewood (L) and Ben Wilson (R), of Sumo Digital. But in recent years, the developer has worked on several racing games featuring Sonic the Hedgehog – Sonic & SEGA All-Stars Racing and Sonic & All-Stars Racing Transformed, which were released to critical acclaim.įor the third outing, the company’s new Nottingham studio has taken a brand new direction with the series, focusing on Sonic’s friends and co-operative teamwork. Sumo Digital has been a close partner of SEGA’s for many years, ever since the Sheffield-based studio worked on a console port of OutRun2 back in 2003.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |